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Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

God of War III release date confirmed

Posted by Technoratti-Anuraag on Friday, January 29, 2010 , under | comments (0)




Sony Computer Entertainment has announced the release date for God of War III as March 16ththis year. This was posted on the PlayStation (US) blog, so this only confirms the North American release date. According to a related post made on the PlayStation (UK) blog, the PAL release date for God of War III remains unconfirmed. However, the post did mention that they are aiming to release the game simultaneously in North America and PAL territories. 

Along with the release date, SCE has also released the final cover art for the game, alongside the final packaging for the Ultimate Edition.

Ubisoft announced new DRM system for future PC game releases

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Ubisoft has announced use of a new digital right management (DRM) system for PC games in lieu of existing Starforce DRM. This announcement is a good news- bad news situation—the good news is that player will be able to install the game on unlimited number of systems and will be able to run the game even in the absence of the game's disc. The bad news is that user will need to be constantly connected to the Internet, to be able to play the game, even if it is in single-player mode.

This new DRM system will require the users to create an account on UBI.com and then login using this account information to activate the game. After the initial activation, the game will regularly contact the authentication servers while you are playing the game. Now this is where it gets really bad: if the game is unable to contact the servers for any reason, the game will pause for the duration and it may even force you to restart the game from the last checkpoint if the authentication attempt fails. In the absence of an Internet connection, the game will be completely unplayable. In exchange for this inconvenience, Ubisoft will spare some of its server space to store your saved game files—similar to what Valve is offering with its Steam Cloud system.

Ubisoft believes that this measure will curb on piracy, but historical evidence suggests that this kind of strategy has a high probability of backfiring. The publisher appears to be well aware of potential community backlash, as one the question on the official FAQ reads: “Why is Ubisoft forcing their loyal customers to sign up for a Ubisoft account when they don't want to give their private data and only play single player games?” This PC authentication system will make its debut with the Settlers 7 beta.

Assassin’s Creed II PC: Release date announced

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Ubisoft recently announced the release date for Assassin’s Creed II on PC as March 16, 2010. This means that the PC version of last year’s hit game will be release full four months after the console releases. The American release of the game is priced at a whopping $59.99, for both the retail and downloadable versions. This high price tag can be blamed on the inclusion of two upcoming DLC episodes titled Battle of Forli and Bonfire of the Vanities.
As if this is not costly enough, Ubisoft has announced that they will also be releasing what they are calling the “Black Edition”, with a price tag of USD 64.99. Ubisoft has not divulged any details on the exact content of this Black Edition and according to a post on Joystiq, the publisher has asked us to wait until next month for more information.

Assassin’s Creed II will hopefully be priced much lower in the Indian market, where the prices of PC games have always been significantly lower than other major market. For those who have been waiting for the PC version of this game, here are the system requirements:

Minimum Configuration:
SUPPORTED OS: Windows XP (32-64 bits) /Windows Vista (32-64 bits)/Windows 7 (32-64 bits)
Processor: Intel Core 2 Duo 1.8 GHZ or AMD Athlon X2 64 2.4GHZ RAM: 1.5 GB Windows XP / 2 GB Windows Vista - Windows 7
Video Card: 256 MB DirectX 9.0–compliant card with Shader Model 3.0 or higher
Sound Card: DirectX 9.0 –compliant sound card DirectX Version: DirectX 9.0
Hard Drive Space: 8 GB
Peripherals Supported: Keyboard, mouse, optional controller

Recommended Configuration:
Processor: Intel Core 2 Duo E6700 2.6 GHz or AMD Athlon 64 X2 6000+ or better
Video Card: GeForce 8800 GT or ATI Radeon HD 4700 or better
Sound: 5.1 sound card
Peripherals: Keyboard, mouse, joystick optional (Xbox 360 Controller for Windows recommended)
Supported Video Cards at Time of Release: ATI RADEON X1950, HD 2000/3000/4000/5000 series NVIDIA GeForce 7/8/9/100/200 series

PSP Go gets unboxed and hands-on; introduces pause-and-resume for multi-tasking

Posted by Technoratti-Anuraag on Saturday, October 24, 2009 , under | comments (0)






The guys at GameSpot UK got their hands on the new PlayStation Portable Go – the latest version of the handheld console from Sony – and have just posted a detailed unboxing video of the same on their site.
A couple of things stand out in the video, with the most promising new feature being the inclusion of the ability to pause your game. In the old PSP-3000 and all previous versions, the best you could do was quit the game if you wanted to perform some other task, such as watching a video. But in the new PSP Go, you can simply pause the game (although it takes a lot of time to do so), go back to the XrossMediaBar and head over to the videos section to watch a movie.
This feature could be especially handy for games with checkpoints that are too far and few in-between. We have also found ourselves sometimes wishing for a feature like this when travelling in a crowded train. As playing the game becomes impossible, the option of pausing it to listen to music and then resume the game later, right where we left off, is absolutely fantastic in our books. Round of applause here, please?
Apart from that, the other big change is that the PSP Go comes with a proprietary cable now. Gone are the days of using just any micro-USB cable you have handy with your PSP; Sony is back to its ‘use our cables and make us rich’ nonsense again.
Part of the reason for this might be the fact that the PSP Go does not come with a TV-out port like the older versions. The GameSpot reviewers surmised that the new proprietary port might double up as a TV-out port – with another proprietary cable that you will have to buy, of course.
Both the reviewers were also impressed with the build quality of the PSP Go, noting that the slider mechanism feels good, the analog nub has more resistance, the chrome buttons on the edge feel better than the plastic ones of old, and overall, the console has a ‘solid, but lighter’ feel to it.
One line in the review did bother us though: Apparently the PSP Go can be synced up to only PCs and not Macs. Is this Sony’s way of welcoming the iPod Touch to the world of handheld video game consoles?


Source: GameSpot UK